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Old Sep 12, 2005, 07:37 PM // 19:37   #21
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Quote:
Originally Posted by trelloskilos

As for PvP, even the arenas have a wealth of combinations in the 4x4 teams. There are potentially 36 different class combos. Multiply that by 4, and you have potentially 144 different team setups that you, and your team can fight against.

rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
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Old Sep 12, 2005, 07:46 PM // 19:46   #22
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Originally Posted by Algren Cole
rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
I do, as a matter of fact. You act like you've played a lot of PvP and have seen it all.
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Old Sep 12, 2005, 08:38 PM // 20:38   #23
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rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
With the exception of the paladin, I see more straight ranger and ele than I do E/Mo and R/W.

E/Mo is not as efficient in 4x4 as it is in GvG/HoH.
Same with R/W.
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Old Sep 12, 2005, 08:44 PM // 20:44   #24
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Is anyone else getting bored of all the getting bored threads?

As i just posted in another thread. Buyer Beware - if you like it great money well spent. If you have buyers remorse then as with all great things in life move on. No need hounding the world because you can't find a way to entertain yourself.
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Old Sep 12, 2005, 08:48 PM // 20:48   #25
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Uhhh, have you beaten all the Sorrow's Furnace missions?
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Old Sep 12, 2005, 08:50 PM // 20:50   #26
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As much as we hate to admit it, all good things must come to an end. No matter how good games seem at first, when you spend countless hours in them, there is only so much to do, and so much to see. People seem to expect a lot out of these online RPG games, moreso than other types. Like take an FPS for example, once you play through the single player, have a few multiplayer matches, then the fun is over. Next game. With an online RPG, at least you get a few good solid months of fun before it starts to diminish. Then at least you get revitalized with free updates in this case

But sometimes I do find myself getting a little bored, however I usually then find a differernt game type (PvE vs PvP), start a new character, help others out, try a little farming, try some running, then by the time I did all that, they released the update
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Old Sep 12, 2005, 09:17 PM // 21:17   #27
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Quote:
Originally Posted by Arkayne
Like take an FPS for example, once you play through the single player, have a few multiplayer matches, then the fun is over. Next game. With an online RPG, at least you get a few good solid months of fun before it starts to diminish. Then at least you get revitalized with free updates in this case
tell that to the 5 million people that play counter strike on a daily basis
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Old Sep 12, 2005, 09:18 PM // 21:18   #28
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Quote:
Originally Posted by trelloskilos
I do, as a matter of fact. You act like you've played a lot of PvP and have seen it all.

you're kidding yourself if you don't realize that 90% of the player base is Wa/Mo
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Old Sep 12, 2005, 09:19 PM // 21:19   #29
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Quote:
Originally Posted by Algren Cole
tell that to the 5 million people that play counter strike on a daily basis
Crazy speed induced youngin's
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Old Sep 12, 2005, 09:30 PM // 21:30   #30
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Quote:
Originally Posted by Algren Cole
rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
Yea, Im there with my W/N, there is a mulitude of different chars in the diferent respective arenas.


I dont know how you cant see them, all you have to do is look.........
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Old Sep 12, 2005, 09:46 PM // 21:46   #31
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Quote:
Originally Posted by IndyCC
Crazy speed induced youngin's
Then tell that to the sponsors of CPL who give upwards of $100,000 in total prize money




And btw, I do have to agree that I'm seeing more "alternative" builds in comp. areas than war/mos. these days
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Old Sep 12, 2005, 10:02 PM // 22:02   #32
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Quote:
Originally Posted by IndyCC
Crazy speed induced youngin's
Have to say, I play a FPS regularly, and I find it has much more to it than GW PvP does. Skill plays a bigger role, communication is more important and it actually has more variety in gameplay despite the repetitiveness - the tactics and speed result in much more fluid game, and you can't just ignore someone and depend on your monk to deal with the damage.

And I'm not that young I have a 6 digit age in binary
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Old Sep 12, 2005, 10:45 PM // 22:45   #33
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Quote:
Originally Posted by Epinephrine
Have to say, I play a FPS regularly, and I find it has much more to it than GW PvP does. Skill plays a bigger role, communication is more important and it actually has more variety in gameplay despite the repetitiveness - the tactics and speed result in much more fluid game, and you can't just ignore someone and depend on your monk to deal with the damage.
Agreed. I know it takes skill. I'm an RTS person myself so I understand the skill and strategy involved with gaming that can rack you brain when challenging a fellow human on the net. But, I could never get into FPS. I guess I could just never hold the key board that way and still act fast even though my hand eye coordiantion is decent as I like arcade style games. I just had too many a roommate in college sucked into Counter Stike, so to me it was always boggling to the point that I see them as crazed speed induced youngin's, lol.
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Old Sep 13, 2005, 12:10 AM // 00:10   #34
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Quote:
Originally Posted by Algren Cole
you're kidding yourself if you don't realize that 90% of the player base is Wa/Mo
We're not talking about the percentage of certain professions here. We're talking about whether the game is boring or not.

It's clear from your recent posts, Algren, that you think the game revolves around you. Maybe I'm the one who should stop kidding myself.
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Old Sep 13, 2005, 12:26 AM // 00:26   #35
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I agree with OP, I think the biggest thing about this game that is a downer for the players is the poor accessibility of PVP, which is the end game.

They can: go to arena. random is unrealistically easy with 4 people due to certain healing builds. therefore they don't learn that much about PVP here, other then if you have a monk and lose your build probably stinks.

team arena: not worth it for the average player, it's the same reward as random, but against organized, very stiff competition. so since they don't get involved, they don't learn much about PVP here.

tombs: hell for random players, absolute hell. most wipe out on trying to get in, it's that sad. then when they get in, they're playing against guilds? that's so stiff, that they lose either the first or second match by a landslide and again it's too hard for them to learn PVP.

so I think any more modes added should be orientated either towards a different sort of play (free for all, teams vs. a game challenge, capture and hold warfare) or be more random friendly and not pit them against great players.
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Old Sep 13, 2005, 12:31 AM // 00:31   #36
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The best idea is to get in a good guild that does PvP often. I realize that might be hard sometimes.

Other than that, I find GW is a game that's really easy to burn out on. You can play it a hell of a lot for a month and you'll be sick of it by the end. But stop playing it for like two weeks and you can get right back at it for some more. Sooo maybe take a break, play something else for a bit (or find something to do in real life).
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Old Sep 13, 2005, 12:43 AM // 00:43   #37
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Agree with Loviatar^
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Old Sep 13, 2005, 01:47 AM // 01:47   #38
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In all honesty, I have nearly said the thread title aloud several times lately. I am torn.
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Old Sep 13, 2005, 02:25 AM // 02:25   #39
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Quote:
Originally Posted by Ethan Rambaldi
Hi,first I would like to says sorry for my english

Guild Wars is a online RPG, wich dont need to pay xx $ every month, and that's a good point for buyers.
The fact is I'm a GW players since 2months, and now I feel bored playing GW.
PvE (even with the SF update) is boring because there isnt many things to do as soon as you have complete all the missions & quests. Some trips in UW or FoW are sympathetic, but quickly it becomes boring. Why doing UW or FoW trip? for FoW armor?
Only one "final" armor, and if u get it, then what can you do? help some new players, doing 100times same mission ecc?
And if you have already your 15k armor, and dont like the FoW armor, what can you do in PvE. Farm for money? why? if you have already you perfect armor & weapon. Make a second char or third or four & complete all again?
Sorry but that's not for me I don't like to play again and again the same things.
The solution is to play PvP : Yeah WahooO that's cool !
You try random arenas, and after some games you understand that's not as cool as you though cause you never play with others player, there isnt any teamplay. So you go in Team Arena : Yeah WahoOo that's cool, you tries to find a group then you got one, you do some games, then you find others, then you are intersted in a PvP guild and you become stronger in PvP. You use TS to add fun or strats, it depends, but 4v4 is really limited, and when your guildies are not online, you have to wait to find a group that you like.
Your guild want you to come to tomb, woaw that's Cool! Fight for the world domination cool.
You are r0, 0 fame, and u never played 8v8.
First games are really funny even if you are bad. Then you start to make a real team build, and you customize your one. You finally get to r3+, you have your /emote you are reall happy . Then your guild become +o- inactiv because of lack of time. So you spend your evening trying to Tomb, but you wait 1hours, & then you play 20minutes.. sometimes you win HoH, have sigil drop.. but waiting, always waiting, for a short time playing is boring.
So you change guild, try to find a active PvP guild, and GvG.
You find one, you start to play GvG that's really the best in this game !
But you do it only sometimes.
So because others things are boring, you try to find a more active GvG guild, and a better one if possible, but that's very hard!
I think that GW need more "clik & play" things like a "Last one Standing" with more than 16people. You die, you loose, you Kill & stay alive you continue.
And you dont waste your time chatting "lfg".. They also need Alliance of Guilds or the possibility to make kingdom :
Some guilds dont have to merge, they stay as they are and play in a Global Tag : their kingdom one. And also with their own tag.
And Every ppl in each guild of a Kingdom can be "guest" for free & always, to acces in the kingdom Castle hall of guild (I don't know how to say that lol) & plays GvG together, like that every little guild with active good player can play.
I thinks that because I'm in a guild, I'm thinking of leaving this game, because I don't have anything to do in PvE. Tomb = wait! & chat. GvG = my guild is more or less inactive so. Searching a good guild who speaks my own language & who is active and has r3+ player or player of +o- my level is really hard.
You basically outlined my entire GW experience from beginning to now... emphasis on the "waiting for ToPK team"
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Old Sep 13, 2005, 02:44 AM // 02:44   #40
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i totally agree with original poster

after one has beaten all the PVE missions in Guild Wars one time, the game isn't that much fun anymore

trying to do Tombs with anything other than a rank 6+ team or highly-trained Guild full of good players will result in a guaranteed loss within the first three rounds

assembling a Tombs PUG does take upwards of an hour, after which it loses a few rounds in. at which point many/most of the players "have to go". which just starts the process of waiting another hour - at least - just to lose again a few minutes after you go in

even if you win HoH, it's not a big deal. you don't get any boost in Fame points for winning it. last time i won HoH, i got a whopping 6 fame points for that. you may get one sigil out of it, but even if you do, who cares? it's not like that sigil can get you anywhere near enough money to buy Fissure armor. so ultimately winning a HoH or a sigil is now a moot point.

the solution is that Guild Wars PVP needs to be drastically redone from the ground up. 8vs8 people bashing each other in a crammed arena in which there is very little space to move and virtually zero tangible reward for winning in - even after spending ungodly amounts of time forming each and every Tombs party - simply is not enough to sustain a game over the long-term
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